The most obvious choices I can think of for the engine are Unity, Unreal and Source.
I thought id start a list of some pros and cons, feel free to add/comment:
PS: I don't know heaps about source, I've played around with some half life levels but that's about it.
| Unity | Unreal | Source | |||
| PROS | CONS | PROS | CONS | PROS | CONS |
| fully custom AI | basically no default AI | descent AI | 'dumb' AI | good AI | (probably) hard coded AI |
| full work-flow control | all assets made from scratch | basic fps assets and creator | more limited work-flow control | strong fps assets and physics engine | ? |
| familiar with work-flow and scripting | weird animation management | familiar with work-flow and imporation | troubles with importing animation? | variety of strong asset managers | low familiarity |
Just wanted to say that I really wanna get started with this as well and start feeling productive but until Jacob can post up his rough plan for me to start thinking about, I'm at a loss for what I should do.
ReplyDeleteAnd the base keep runnin' runnin', and runnin' runnin', and runnin' runnin', and runnin' runnin', and runnin' runnin', and runnin' runnin', and runnin' runnin', and runnin' runnin', and...
ReplyDeleteI've heard that there is issues exporting stuff to Source Engine from Maya, I'll give some more info once I try myself.
ReplyDelete